Schedule/Rules

SCHEDULE

 

These times are estimated. Divisions will not start before these times, however there may be some delays in start times depending upon the amount of competitors in the divisions.
Day/Time Description Notes
Thursday 10:00 am to 3:00 pm Martial Arts Business Seminars Marriott Hotel 4th Floor 401 & 402
Thursday 3:00 pm to 7:00 pm Registration Marriott Hotel 3rd Floor Conference Room 3
Thursday 5:30-9:00 pm Hyper Training Camp Marriott Hotel Ballroom D
Thursday 7:00 pm to 8:30 pm Referee Training & ID & Shirt Pick Up Marriott Hotel Room 401 4th floor
Thursday 9:00 am to 4 pm Set Up Hall A Convention Center
Friday 7:00 am to 12:00 Noon Set Up Tournament, Staff, Vendors, Reg
Friday 9:00 am Registration Opens Upstairs of the Hall A 2nd floor entrance
Friday 12:00 pm Referee Check In Upstairs of the Hall A 2nd floor entrance
Friday 1:00 pm Traditional Challenge Jr & Adults NASKA

Traditional Challenge Korean Jr & Adults

Traditional Challenge Colorbelts

WAKO Adult Team Trials

Hyper Weapons Challenge

Hall A
Friday 1:30 pm Junior Boys & Girls Team Sparring Hall A In The Hyper Area
Friday 2:30 pm NASKA & Non NASKA Team Forms

NASKA & NON NASKA Demo Team & Super Demo Team

NAKSA & NON NASKA  Team Sync & Sync Weapons

Hall A
Friday 3:00 pm World Team Self Defense & WKA Kumite Fighting Hall A
Friday 3:30 pm Open Weight Eliminations for Junior & Adults Hall A
Friday 4:00 pm Amerikick Demo Teams Hall A
Friday 5:00 pm NASKA & Non NASKA Creative, Musical & Extreme forms & weapons for Black Belts & Colorbelts Note: Amerikick Only Weapons will be Saturday for Colorbelts
Friday 7:00 pm Adult Men & Womens Team Sparring Hall A
 Friday 7:30 pm  Adult & Junior Continuous Sparring Hall A
Saturday 7:00 am Registration Opens Pre-Function Area of Hall A 2nd floor
Saturday 9:00 am All 17 & Younger BEGINNER Color Belt Divisions including NAKSA, Non NASKA, Amerikick Only Weapons and Forms, Traditional Weapons & Forms divisions & Point Sparring Hall A Rings 13-22
Saturday 9:00 am All 17 & Younger Black Belt NASKA & Non NASKA Weapons & Forms divisions, Traditional Forms & Weapons & Point Sparring. Hall A Rings 1-12
Saturday 10:00 am All 18 & Older Black Belt & Colorbelt NASKA & Non NASKA Weapons & Forms divisions, Traditional Forms & Weapons & Point Sparring following immediately after. Hall A Rings 1-12
Saturday 10:00 am All 17 & Younger INTERMEDIATE Color Belt Divisions including NASKA, Non NASKA, Amerikick Only Weapons & Forms, Traditional Weapons & Forms divisions & Point Sparring Hall A Rings 13-22
Saturday 10:00 am Hyper Challenge Hall A Hyper Area
Saturday 12:00 pm All 17 and Younger ADVANCED Color Belt Divisions including NASKA, Non NASKA, Amerikick Only Weapons & Forms, Traditional Weapons & Forms divisions & Point Sparring Hall A Rings 13-22
Saturday 6:00 pm Finals Performers Report To Stage Hall A
Saturday 6:30 pm Finals Doors Open To General Public

Pre-Selected Judges Report

Hall A
Saturday 7:00 pm Superstar Finals Hall A
Sunday 9:00 am – 1:00 pm Legends of American Kenpo Seminars Marriott Hotel 4th Foor room 401

 

RULES

Make sure to scroll down for rules on the various divisions.

  1. All NASKA Black Belt Divisions will follow the NASKA Rules. Click here for Naska Rules 2017 Rule Book 1-30-2017 Final (1)

  2. All Colorbelts and Non NASKA black belt divisions will follow the NASKA rules with the follow exceptions:

    1. Face Shields are optional for all ranks and 17 and younger divisions
    2. 2 handed Cartwheels, one handed cartwheels, round-offs, somersaults, front rolls, shoulder rolls and kipups are allowed in the creative forms and creative weapons divisions.
    3. Two (2) Regional/local seeds will be allowed following the four (4) NASKA seeds.
  3.   Non Naska Super Demo Teams

    1. Each team must have a minimum of 11 members.  There is no maximum amount of players.
    2. 4 minute maximum time limit.  Time starts when the first member steps into the ring and time ends when the team is obviously finished, in the opinion of the judges.
    3. Weapons, music and props may or may not be used.  Any infractions, mistakes or weapon drops will be penalized by the judges decisions and relative ranking scores.  Dropping of the weapon/s is not grounds for disqualification.
    4. Scores will be based upon martial arts skills, choreography, level of difficulty, execution and overall showmanship.
  4. Non Naska Synchronized Team Forms

    1. Each team must have a minimum of 2.  There is no maximum amount of players.
    2. 4 minute maximum time limit.  Time starts when the first member steps into the ring and time ends when the team is obviously finished, in the opinion of the judges.
    3. Weapons, music and props may or may not be used.  Any infractions, mistakes or weapon drops will be penalized by the judges decisions and relative ranking scores.  Dropping of the weapon/s is not grounds for disqualification.
    4. Scores will be based upon the synchronization of martial arts skills, choreography, level of difficulty, execution and overall showmanship.  Working together at the same time or rate, working in unison together, use of techniques as a domino affect, etc.
  5. Self Defense World Championships

    1. The order of competition will be decided by luck of the draw.
    2. Each Competitor will randomly “draw” five different attacks situations when it is their turn to perform.  Attacks can include punches, kicks, grabs, chokes, locks, pushes, multiple attackers, multiple attackers with weapons, single weapon attacks including gun, knife and club.  After the draw the competitor will demonstrate the five defenses in the same order that they drew the attacks.  Competitors must provide their own attackers/partners and weapons.
    3. Competitors have a 5 minute time limit to demonstrate.  Time will begin when the first attack starts.  Running overtime may result in a down grade in score (judges/arbitrator discretion)
    4. Any infractions, mistakes or will be penalized by the judges decisions and relative ranking scores.  Dropping of the weapon/s is not grounds for disqualification.
    5. Scores will be based upon martial arts self defense skills, realism, effectiveness, difficulty and execution.
  6. Kenpo/Kempo Forms Traditional Challenge Non Naska Divisions

    1. The intent of the Traditional Division for Kenpo/Kempo is to promote growth in the division with the use of accepted traditional Kenpo/Kempo forms only.  No “Dojo” forms or patterns are allowed.  No altered forms or combining forms are allowed.
    2. Only recognized forms from the styles and systems of American Kenpo are allowed and include the following:  Short and long forms 1, 2, 3, 4.  Long forms 4, 5, 6, 7.  Mass Attacks.
    3. Stances are generally high.  Kicks are generally low and snapped.  Hand techniques are a combination of linear and circular blocks and strikes.  There is no kia criteria.
  7. Korean Form Traditional Challenge Non Naska Divisions

    1. The intent of the Traditional Divisions for TKD is to promote growth in the division’s with the use of accepted traditional Korean forms only. No “Dojo” forms or patterns, only recognized patterns with a demonstrated history in regulated organizations that administer Korean forms.Partial List of Accepted Forms:Chon-JiDan-GunDo-SanWon-Hyo

      Yul Gok

      Joong-Gun

      Toi-Gye

      Hwa-Rang

      Choong-Moo

      Kwang-Gae

      Po-Eun

      Ge-Bae

      Eui-Am

      Choon-Jang

      Ko-Dang

      Juche

      Sam-Il

      Yoo-Sin

      Choi-Yong

      Yon-Gae

      Ul-Ji

      Moon-Moo

      So-San

      Se-Jong

      Tong-Il

      *Forms/Patterns Can Not Be Altered or Modified. Do not add or leave out kicks or

      movements. Doing so can result in disqualification. No variation from the above list will be

      accepted.

       

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Open Weight Rules

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Continuous Sparring Rules

  • Competition contact for all techniques is deemed to be light contact controlled martial arts movements. Continuous sparring does not include knockout techniques and is not applied as a full contact combative sport. Techniques must be well controlled when they land on legal targets with enough control as not to “strike through” or “push through” target with their scoring technique. Emphasis must be placed on both punching and kicking techniques. Punching or “boxing” only for an extended period of time without throwing kicks may be cause for penalization or may downgrade the judge’s evaluation of your performance.

Each match is carried out with running time. The center referee and two judges will evaluate the relative effectiveness of each fighter based on the number, quality and variety of the scoring strikes. The three officials will determine the winner of each match by majority decision.
 (90 second round)

Uniforms and Safety Equipment
•Safety equipment is for all continuous divisions.

:Head protection, mouth-guard, approved gloves for contact sports (closed finger only), groin protection, shin guards and foot protection.

  • Youth divisions (17 yrs. And below) will have the same equipment requirement PLUS an approved face shield and chest protector.
Uniforms are: Traditional uniform top, V-neck top or Team T-shirt and long pants for all fighters, long pants, traditional uniform top, sport top, V neck top or Team T-shirts for female fighters. For both, belts indicating their grade are allowed. NOTE: For competitors who choose to wear T-shirts, they will need to be clearly and obviously part of a TEAM UNIFORM.
Each fighter must wear a clean uniform in good repair. The pants must reach ankle length. The waist may be either a drawstring or elastic waistband.
•Time and Rounds
•Preliminary matches shall be one, 90 second round. Finals matches shall be two, 90 second rounds.
Weight Divisions and Weigh-in Procedures.

 

Legal Target AreasThe following parts of the body may be attacked using the authorized fighting techniques:

  • Head – front and side
•Torso – front and side
•Feet – only for sweeping (referred to as boot to boot)

Legal Techniques – Scoring
Both hand and foot strikes should be used. In evaluating each fighter’s performance the judges will give more credit to the athlete that is effective with a balanced attack of kicks and punches thrown in combination. Punching or “boxing” only for an extended period of time without throwing kicks may be cause for penalization or may downgrade the judge’s evaluation of a fighter’s performance. The authorized striking area of the hand or foot must make “Clean/ Controlled” Light contact. The fighter must be looking at the point of contact when executing the technique. All techniques must be well executed. Weak techniques or techniques that simply touch or brush or push an opponent will not be scored. Excessive contact, mauling, pushing or rough-housing will be grounds for penalization and/or disqualification. (center judge has discretion)
If a fighter jumps in the air to attack, he must land inside the ring to score, and he must keep his balance (it is not allowed to touch the floor with any part of the body except the feet).

 

HAND TECHNIQUES: The following hand techniques may be applied:

  • Ridge hand
•Punches
•Backfist ( Spinning Back Fist –Illegal Technique)

FOOT, LEG, TECHNIQUES:
The following foot techniques may be applied:

  • Frontkick
•Sidekick
•Roundhouse kick
•Heel kick (sole of the foot only) •Crescent kick
  • Axe kick (sole of the foot only) •Jumpkicks

THROWING TECHNIQUES:

  • Footsweeps (boots to boots – ankle level only)
•Illegal Target Areas
Any technique not listed as legal above or a striking any target not listed as legal
It is prohibited to:
•Attack the throat, lower abdomen, kidneys, back, legs, joints, groin and to the back of the head or neck.
•Attack with the knee, elbow, knife-hand, head-butts, thumb and shoulder or a spinning hand strike.
•Turn one’s the back to the opponent, run away, fall down, intentional clinching, blind techniques, wrestling and ducking below opponent’s waist.
•Attack an opponent who is falling to the floor or is already on the floor, that is, as soon as one hand or knees touches the floor.
•Leave the ring without any permission.
•Continue after the command “stop” or “break” or the end of the round has been sounded. •Punching below the belt, hooking, tripping, and hitting with knees or elbows.
•Butting with the head, shoulders, forearms and elbows, strangling the opponent, crushing his face with arm or elbow and pushing back the opponent.
•Hitting with open gloves, with the inside of the gloves or with a wrist.
•Hitting the opponent’s back, particularly on the nape of his neck, head and kidneys.
•Lying down, wrestling or not fighting at all.
•Attacking an opponent who is on the floor on getting up.
•Clinching without any reason.
•Hitting while hooking the opponent, or pulling the opponent into the blow.
  • Hooking or holding opponent’s arm or putting an arm underneath the arm of the opponent. •Suddenly lowering one’s head below opponent’s belt in a way that would be dangerous for the latter.
•Using artificial means for a passive defense and falling down intentionally, in order to avoid a blow.
•“Spoiling”. Intentionally preventing your opponent from engaging you by moving around the ring or clinching your opponent in order to cut down on round time.
•Using insulting and aggressive language during a round.
•Refusing to withdraw after the order “BREAK”.
•Trying to land a blow on the opponent immediately after a “BREAK” order and before withdrawing.
•Assailing or insulting the referee at any time.
•Exiting the ring during the fighting competition
•1st violation or exit – 1st. Violation Verbal & Point to Opponent. 2nd violation or exit – Point to Opponent 3rd violation or exit – Award penalty point & Disqualification

 

 

Violations of the rules and regulations will lead to warnings, point deductions and disqualification. Referees may warn, deduct points or disqualify a competitor at their discretion depending upon the severity or repetitive nature of the rules violation.
The following may lead to disqualification:

  • Excessive contact resulting in an injury
• Repeatedly striking with excessive contact
• Uncontrolled or malicious attacks
• Excessive or continuous hitting after “stop” command
• Extreme unsportsmanlike conduct of a fighter such as insulting the referee or the opponent • The coach or representative acts unprofessional or enters the ring

Injuries

The match should only be interrupted if an injury occurs. In the event of injury, time may only be interrupted until the doctor decides on the seriousness of the injury, that is, whether or not the fight can continue or whether it must be stopped. Treatment of the injury can only be done in between rounds or after the match. If the injury needs to be treated, the match must be stopped. In any case, cuts cannot be taped. If the match is stopped due to injury, the officials must decide: •Who caused the injury?

  • Whether or not it was intentional. •Whether or not it was self-inflicted.

If the injury was not intentional and the injured fighter cannot continue fighting immediately, the uninjured fighter is declared the winner. If the injury is due to a violation of the rules, the responsible fighter is disqualified. If the injury is due to his own fault, the uninjured fighter is declared the winner.

Referees
The referee has the power to:

  • Stop a fight at any moment if he finds it to be too one-sided.
•Stop a fight at any moment if one of the fighters has received an unauthorized blow or is wounded, or if he considers a fighter unable to continue.
•Stop a fight at any moment if he finds the fighters behaving in an “unsportsmanlike” manner. In such a case, he must disqualify one fighter.
•Warn a fighter or stop the bout and give a minus point or warning to a fighter for an offence. •Disqualify a coach or a second who has broken the regulations or the fighter himself if his coach or the second fails to obey to his orders.
•Disqualify, with or without a warning, a fighter who has committed an offence.
•Interpret the rules as long as they are applicable or compatible with the fight that is taking place, or, at a special moment, decide on a move which does not appear in the rules.
•If a fighter breaks the rules but does not necessarily deserve a disqualification, the referee must stop the fight and give a warning to the fighter of a foul. Before the warning, the referee must order the fighter to stop fighting. The warning must be given clearly, so that the fighter understands the reason and cause of the penalty. The referee must hand signal to each judge that a particular warning has been given and clearly show which fighter has been punished. After having given the warning, the referee orders the fighters to fight again. If a fighter has given three official warnings within the same bout, he is disqualified.
•A referee may give a caution to a fighter. A caution means a warning given by a referee to a fighter for breaking the rule. In order to do this he doesn’t need to stop the fight, and may reprimand the fighter during the fight.

The referee has a responsibility to:

  • Check the safety equipment and clothes of the fighters
• Make sure that the rules of fair play are strictly observed.
• Supervise the whole bout.
• Consider the merits of the two fighters and chose the winner according to the regulations.
• At the end of a bout, call for the decision by show of hands.
• The referee must not announce the winner by raising a fighter’s arm or in any other way before the official in charge announces the decision.

Judges

  • Each judge must independently consider the merits of the two fighters and chose the winner according to the regulations.
•During the match, he will not talk to fighter, other judges, or anybody else, with the exception of the referee. He may, if necessary at the end of a round, notify the referee about any incident that he has missed, for example telling him about the misbehavior of a second, etc.
  • Scoring System
Every round is separately evaluated by each of the judges according to a positive criteria that will gain a fighter points and negative criteria that will deduct points:
Positive Judges Criteria That Will Earn a Fighter Points towards Victory
clean and controlled scoring strikes
  • the demonstration of effective combination striking • the effectiveness of the fighters defense
• the variety of strikes used (hands and feet)
• excellent physical condition Negative Judges Criteria That Will Reduce a Fighters Points
  • warnings / penalties for rules violations
• “bulling”, or any effort to overpower an opponent rather than demonstrate superior skill
• lack of combination striking
• lack of variety in strikes (hands and feet)
• poor physical condition
Every close match is to be judged by the overall impression the fighter makes and not only by considering the points scored particularly in regard to the variety of skills that each fighter has been effective with.

Protest A competitor has the right to protest an infraction of the rules or if a possible error occurred, not a judgment call the arbitrator can be called if the center referee cannot reach a decision..